In the recent MobileVNC release, the Windows CE and Windows Mobile based VNC server software solution added support for HTML5 viewers. In fact, MobileVNC added the popular Kanaka noVNC viewer. The Windows CE VNC server opens a tiny HTTP server and serves this HTML5 based noVNC viewer. The user just has to open a Web Browser that supports HTML5 (e.g. Chrome) and view the Windows CE device right away out of his Browser. A detailed description of this new HTML5 feature can be found here.
I am proud to present a new, bugfixed version 1.5 of the MobileVNC server software. This version addressed mainly following flaws:
- Reducing the memory used to capture the screen for Windows CE devices with large resolutions. Preallocation of memory to reduce load on realtime devices.
- Reducing the priority of threads to reduce the sideeffects on realtime processes.
- Fixed a bug that caused problems with RealVNC viewers.
The new version 1.5 can be downloaded from here:
As a lot of people are asking me how to buy and licence the Mobile VNC server software for Windows Mobile and Windows CE, i will post a shortcut here to get to the ‘Buy’ page:
A word to the Demo version limitations: The connection to a VNC client quits after one minute which is running. I changed the time limitation to this visual limitation, because many people reported that the MessageBox which displayed the Timeout message blocked their device. So the new demo software is not limited in time any more, but shows this visual lines and the demo text.
Yesterday i updated the mobile vnc server software Mobile VNC server in oder to provide following feature:
– Load the configuration ini file from an user defined location (which can be specified through a cmd line parameter and path)
Just specify PocketVNC.exe /i “path to ini file” and the software loads and stores the configuration from that location.
Just finished testing the Mobile VNC server software on the new Samsung Omnia phone device. The software runs successfully exept the transmission of camera images, which is handled directly within the graphics device. Some screenshots in combination with UltraVNC viewer can be found here.